|
Need TA stuff?
For maps, mods, and other extras, go to File Universe.
But for units, head over to Unit Universe instead.
|
|
|
||||||||
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 |
|
Registered User
Join Date: 24 Oct 2009
Posts: 4
|
Hi, I'm new to this forum but I have been playing TA on and off for years.
Almost a year ago I discovered a serious bug that stopped me from playing. I'm almost certain everyone else must have it because I get it on different computers installed with different TA CD's. I have the latest patch and units of course and I have no 3rd party stuff. The bug is how the Core's advanced construction kbots stop guarding a construction factory. If I tell them to guard they will guard and help build the first unit, but slowly 1 by 1 and sometimes more than 1 they will stop helping nanolathe. If I tell them to guard afterwards they won't do anything. I have to click on them individually and tell them to help build that specific unit. I've tested the adv kbots on the adv aircraft factory but I'm pretty sure they exhibit the same problem with other factories. I've tried the same test with Arm's adv kbots on Arm's adv aircraft factory and they worked properly. If anyone knows how to fix just this one problem that would make ALL the difference. As is I refuse to play the game with such an annoying problem, you can't expect me to manually make them build each and every unit when I got a huge base with 50 - 100 unit's cued. All help is greatly appreciated. |
|
|
|
|
|
#2 |
|
Pardon My N00bishness
Join Date: 2 Jun 2008
Location: Scotland
Age: 30
Posts: 303
|
I think the bug is fixable, I'm not sure which mods sort it out, but i'm sure someone can help more than I can.
Adv construction aircraft are my preferred method to help factories, as you can get as many of them as you like to halp a factory withough running out of room.
__________________
My Maps: Five New Maps High Plateau Focal Point Sphynx Oasis Fort Ferrous Sun Sea And Sand |
|
|
|
|
|
#3 |
|
Registered User
Join Date: 24 Oct 2009
Posts: 4
|
yeah I can keep playing but eventually I'm gonna want to use them from time to time even if I use aircraft most of the time
If I'm desperate enough I'll play as Arm but it's gonna annoy the crap out of me when I want to steal Core's tech and I end up having the same bug even while playing Arm lol |
|
|
|
|
|
#4 | |
|
Registered User
Join Date: 9 Jul 2007
Age: 29
Posts: 1,744
|
arm ones do it pretty bad too, even farks.
it seems to happen more when a stray missle hits the lab its guarding, then when its done repairing, it stopps making units from that factory.
__________________
Quote:
|
|
|
|
|
|
|
#5 |
|
Biggest spammer ever.
Join Date: 6 Dec 2000
Location: New Zealand
Posts: 15,401
|
Most mods fix the problem. Uberhack did, ESC does, Total Mayhem does, any other mod based on bugfix or UH generally does.
__________________
Mayhem Inc. -- Total Mayhem on ModDB -- Play TA online: TA Forever If you don't have a strategy, you're part of someone else's strategy. - Alvin Toffler, Futurist
My career highlight was making TA. Nothing has ever beat that, as I reflect back on the past 30 years. - Chris Taylor (Reddit AMA) |
|
|
|
|
|
#6 |
|
Registered User
Join Date: 24 Oct 2009
Posts: 4
|
What if I don't want mods and just want that bug fixed?. (at least for now)
|
|
|
|
|
|
#7 | |
|
Pardon My N00bishness
Join Date: 2 Jun 2008
Location: Scotland
Age: 30
Posts: 303
|
Quote:
__________________
My Maps: Five New Maps High Plateau Focal Point Sphynx Oasis Fort Ferrous Sun Sea And Sand |
|
|
|
|
|
|
#8 |
|
- --- - .- .-.. .-
Join Date: 18 May 2003
Location: France
Posts: 6,966
|
The URL is http://switeck.tauniverse.com/ btw. And I don't see what "little adustments" do Tam talks about, switeck's bugfix is only about fixing bugs, not about readjusting anything else. Then of course some bugs and exploits were taken as integral part of balance by vet players.
__________________
In need of help? Check out my Super Duper Ultimate Help Thread! Forum Rules, TA2, Installation, Multiplayer, Mods, Maps, Demo Recorder, A.I., Editing & Modding, Troubleshooting, TA for Mac, TA: Kingdoms, Links, Acronyms, Hosting |
|
|
|
|
|
#9 | |
|
Pardon My N00bishness
Join Date: 2 Jun 2008
Location: Scotland
Age: 30
Posts: 303
|
Quote:
__________________
My Maps: Five New Maps High Plateau Focal Point Sphynx Oasis Fort Ferrous Sun Sea And Sand |
|
|
|
|
|
|
#10 | |
|
Registered Simpleton
Join Date: 27 Jun 2005
Location: Wales
Posts: 6,842
|
I don't recall for sure if the bugfix for these was in the script; if so you can extract the fixed script (from Bugfix) and just use that.
__________________
. Quote:
|
|
|
|
|
|
|
#11 |
|
Wearer of short shorts!
Join Date: 1 Jun 2009
Location: australia
Posts: 443
|
i cant say in the 12 years of ta playing that ive ever had that bug.... but i rarely use ADVCONBOT to guard factories...
one 'bug' i have had is with the necro, you queue up say... 10 wreckages to rebuild, it might do the first one, or two... then it gets to the next one, brings the unit back to life, but cant/wont repair it untill that unit moves slightly... pisses me off... any info on that? or fixes? |
|
|
|
|
|
#12 |
|
Head Administrator
Join Date: 21 Jun 2006
Age: 33
Posts: 4,414
|
IIRC, wasn't it something to do with it having 0 build distance or something?
|
|
|
|
|
|
#13 | |
|
Registered Simpleton
Join Date: 27 Jun 2005
Location: Wales
Posts: 6,842
|
Yes, the Necro bug is builddistance=0. The workaround is to guard your Necro. The modded fix is to increase the value (e.g. I use 32 for my OTA fixed Necro).
__________________
. Quote:
|
|
|
|
|
|
|
#14 |
|
Registered User
Join Date: 24 Oct 2009
Posts: 4
|
I must be a dumb ass cuz I need help making the patch to work.
I installed TA from scratch (all previous folders have been removed) and installed CC. I then extracted Switeck's 1.6 lite install version patch files to the TA folder and ran BFinstall. I tested the adv const kbot from core again and they still have the bug. What am I doing wrong?. Last edited by Jinxx; 26 Oct 2009 at 4:55 AM. |
|
|
|
|
|
#15 |
|
Biggest spammer ever.
Join Date: 6 Dec 2000
Location: New Zealand
Posts: 15,401
|
if you've installed it correctly, the file rev31.gp3 in your totala folder will be MUCH smaller - less than 2Mb IIRC. The regular rev31.gp3 patch file is 5.3Mb.
__________________
Mayhem Inc. -- Total Mayhem on ModDB -- Play TA online: TA Forever If you don't have a strategy, you're part of someone else's strategy. - Alvin Toffler, Futurist
My career highlight was making TA. Nothing has ever beat that, as I reflect back on the past 30 years. - Chris Taylor (Reddit AMA) |
|
|
|
|
|
#16 | |
|
Registered Simpleton
Join Date: 27 Jun 2005
Location: Wales
Posts: 6,842
|
What the Bugfix installer does, so you can install manually if it doesn't run properly:
rename ccdata.ccx > ccdata.ufo rename ccmaps.ccx > ccmaps.ufo rename ccmiss.ccx > ccmiss.ufo rename btdata.ccx > btdata.ORG rename btmaps.ccx > btmaps.ufo rename rev31.gp3 > rev31.ccx rename afark.ufo > afark.ORG rename aflea.ufo > aflea.ORG rename ascarab.ufo > ascarab.ORG rename cormabm.ufo > cormabm.ORG rename cornecro.ufo > cornecro.ORG rename corplas.ufo > corplas.ORG rename Cavedog_units.ufo > Cavedog_units.ORG rename ][BF17b5.ORG > rev31.gp3 It does not matter if you don't have all of the listed files.
__________________
. Quote:
|
|
|
|
|
|
|
#17 | |
|
Wearer of short shorts!
Join Date: 1 Jun 2009
Location: australia
Posts: 443
|
Quote:
ive N E V E R tried to make/edit/play with/create in any way shape or form a unit... i do know from reading forums and trying to script ONCE, that it is hard and a bit of a challenge... NTKOO |
|
|
|
|
|
|
#18 | |
|
Registered Simpleton
Join Date: 27 Jun 2005
Location: Wales
Posts: 6,842
|
This sort of editing is the easiest you can do.
Open the file with HPIView and extract (all) to a temp folder. Edit the fbi in Notepad. Repack the temp folder with HPIPack. Or use HPIReplace (my prefered util for this sort of task) which will handle the extraction and repacking automatically.
__________________
. Quote:
|
|
|
|
|
|
|
#19 | |
|
Wearer of short shorts!
Join Date: 1 Jun 2009
Location: australia
Posts: 443
|
Quote:
i dont like HPIReplace, it arsed up a map i'd been working on for 4 hours and i couldnt get it back! grrr |
|
|
|
|
|
|
#20 | |
|
Registered Simpleton
Join Date: 27 Jun 2005
Location: Wales
Posts: 6,842
|
I've never had a problem with it...
__________________
. Quote:
|
|
|
|
|
|
|
#21 |
|
Unrealism!
Join Date: 8 Feb 2009
Posts: 924
|
never ever saw it..and same as DannyU, never had a problem with it.
__________________
Asstard is another rarer variant upon the ass- theme. It is possibly a portmanteau of asshole and retard and has almost the same meaning as asshole, but with a greater implied connotation of stupidity. - Wikipedia Shit carries an encompassing variety of figurative meanings- Wikipedia |
|
|
|
![]() |
|
|