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#1 |
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Registered User
Join Date: 16 Dec 1999
Location: Sweden
Posts: 196
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Do people multi reclaim a lot online ?
Well, do they ?
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#2 |
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Master of Fragging
Join Date: 21 Dec 1999
Posts: 342
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Yes.
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Bow to the Core, the true masters of the galaxy. |
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#3 |
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Registered User
Join Date: 7 Oct 2002
Posts: 2,828
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I think he means if they use the exploit where if you get 2 cons to reclaim a rock at the same time to get twice the metal. so no.
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#4 |
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Registered User
Join Date: 14 Dec 1999
Posts: 3,311
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I'm off and on trying to fix this bug but it's just not something I have the skills for it seems
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#5 | |
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Registered User
Join Date: 16 Dec 1999
Location: Sweden
Posts: 196
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Quote:
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#6 |
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Registered User
Join Date: 5 Oct 2000
Location: Panamá
Posts: 101
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That's really naughty.
Perhaps if we insert a small random delay in cons-units nanolathe script, so they can't all reclaim at the same time. Players won't even noticed a really small delay, and it should be enought to ruin the multi-reclaim, I think.
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The Supersayoyin has spoken |
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#7 | |
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Registered User
Join Date: 16 Dec 1999
Location: Sweden
Posts: 196
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Quote:
Update: it seems that its not possible to insert a delay in con airs since they dont use startbuilding() when reclaiming. Last edited by Yxan; 26 Jul 2004 at 12:49 PM. |
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#8 |
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Head Statistician
Join Date: 11 Sep 2002
Location: In the Box
Age: 44
Posts: 1,213
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I am sure people use it, but I don't use it when playing with people I know (through IRC). When I play with people I know I don't spark, or take advantage of any bugs, except perhaps the pelican bug, since Gnug615 and Gecko say that it isn't a bug.
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^ This end up ^ |
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#9 |
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Registered User
Join Date: 14 Dec 1999
Posts: 3,311
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Yxan I think you could patch TA to call out to that script function..
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#10 |
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Registered User
Join Date: 17 Oct 2001
Posts: 112
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yes its used often. and why not?
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#11 |
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Registered User
Join Date: 12 Jan 2000
Location: Antarctica
Posts: 75
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Some things in the game are debatable as to their being a bug or not. I don't think that's the case here. So, I'd consider the usage of the multi-reclaim bug as being akin to cheating. Why should you get 2k metal by reclaiming a 100m rock with 20 con planes?
Gnug615 |
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#12 |
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Registered User
Join Date: 17 Oct 2001
Posts: 112
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beacsue you ahve to wait for 20 conplanes to build were as your oppenent (or oppentes) SP!. could use those rocls for extra units early and taken the advantage earlier.
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#13 |
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Registered User
Join Date: 27 Jul 2004
Location: United Kingdom, London
Age: 36
Posts: 9
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Reclaiming is a very important aspect of the game, if you don't get into the habbit of reclaiming your enemy will also be at a advantage if he does.
Beginning strategies are also based on reclaiming.. For fast rushing with flashes you simply build a con and reclaim rocks and you can build atleast 4 flashes with out building a metal extractor. If you can master rushing to a certian degree it will speed up your play impossible to defeat |
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#14 | |
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Registered User
Join Date: 7 Oct 2002
Posts: 2,828
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Quote:
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#15 |
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Registered User
Join Date: 27 Jul 2004
Location: United Kingdom, London
Age: 36
Posts: 9
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Ooo Sorry mister i was just trying to help....
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#16 |
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Head Statistician
Join Date: 11 Sep 2002
Location: In the Box
Age: 44
Posts: 1,213
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I don't think the cons were meant to function that way. Why would they intentional do it like that? It is an exploit of a programming error. Therefor its a 'cheat', because it gives you more resources than you are supposed to get.
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#17 |
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Registered User
Join Date: 27 Jul 2004
Location: United Kingdom, London
Age: 36
Posts: 9
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Which brings it down to just plain glitch glitch error CHEAT!! Cheating is for Newbies and Smurf ........ you all suck if you cheat
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#18 |
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Banned User
Join Date: 19 Jul 2001
Location: Hell if I know
Age: 37
Posts: 1,709
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And you asked for trainers and hacks.
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#19 |
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Registered User
Join Date: 26 Jul 2004
Posts: 29
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it is a cheat in my opinion also
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OH,The calamity! |
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#20 |
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Registered User
Join Date: 5 Oct 2000
Location: Panamá
Posts: 101
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I wonder if it is posible to modify a bit the TA interface so you can't do multi-reclaiming? What I mean is that when several cons units are selected, a Reclaim order would be issued to only one of them, instead of all. And as you give more Reclaim orders, cons units are cycled so each unit does a Reclaim. This kind of unit cycling would also be useful for Load, Unload, Repair.
If I'm not mistaken, this kind of fix could be implemented in the TADR, from what I've seen in the code. This doesn't just ruins multi-reclaiming, but also adds an interesting new feature.
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#21 | |
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Registered User
Join Date: 21 Nov 2000
Location: From: Istanbul. Currently in: IN
Posts: 806
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Quote:
And what if cons of different sides are reclaiming the same thing? Does multi-reclaim happen then? I think the simplest solution is dividing up the resources between all reclaiming units. Maybe based on construction speed, so that you can't nick half of a 10000M structure by sending in a construction aircraft in at the last moment when the enemy commander has been reclaiming it.
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"What difference does that make?" - Yossarian "i type faster then i can think" - Exile Last edited by Oxxide; 28 Jul 2004 at 8:56 AM. |
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#22 | |
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Registered User
Join Date: 16 Dec 1999
Location: Sweden
Posts: 196
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Quote:
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#23 | |
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Registered User
Join Date: 31 Mar 2000
Posts: 66
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Quote:
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#24 |
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Head Statistician
Join Date: 11 Sep 2002
Location: In the Box
Age: 44
Posts: 1,213
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I think yxan was refering to the TA source code. Some people have reverse engineered it for educational purposes, but we cannot patch the exe. I think that is illegal according to the millenium act (I am sure we could have done something by now if it was legal). But we do have access to TADR, and some people (ggs) have modified it. Others (mafia/prognosis) have even made a sort of patch for TA to allow more features.
I like Yoyobuae's idea. That would help out a bit, and make the interface even easier to use. Oxxide: I am sure using multiple unit to reclaim does not speed it up.
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#25 | |||
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Registered User
Join Date: 21 Nov 2000
Location: From: Istanbul. Currently in: IN
Posts: 806
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Quote:
Quote:
Quote:
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"What difference does that make?" - Yossarian "i type faster then i can think" - Exile |
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#26 |
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- --- - .- .-.. .-
Join Date: 18 May 2003
Location: France
Posts: 6,966
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Oxxide : open source TA clones have already been initiated, too many times.
__________________ In need of help ? Check my new Super Duper Ultimate Help Thread ! Forums Rules,TA2,Installing,Multiplayer,Mods,Maps,Recorder,AIs,Editing,Problems,Mac,TAK,Links,Acronyms,Contacts
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#27 |
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Head Statistician
Join Date: 11 Sep 2002
Location: In the Box
Age: 44
Posts: 1,213
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I was refering to wreckage and features. Yes you are right that multiple units reclaiming a still living structure/unit does reclaim faster. I also just noticed that Yxan made XTA. I still got to try this mod out.
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#28 |
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Registered User
Join Date: 31 Mar 2000
Posts: 66
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Beowulf: Since it was me and fnord that wrote TADR im quite aware of it. What I was refering to was an old rumor among people that had had too much ubercrack that we couldnt have created it without the TA source (doesnt ppl on this board has any memory?
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#29 |
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In Grey We Trust
Join Date: 17 Dec 1999
Posts: 614
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Hmm those silly Swedes are still alive and kicking o_O.
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