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Old 26 Jul 2004, 7:47 AM   #1
Yxan
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Do people multi reclaim a lot online ?

Well, do they ?
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Old 26 Jul 2004, 7:55 AM   #2
Grand_Commander13
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Yes.
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Old 26 Jul 2004, 8:14 AM   #3
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I think he means if they use the exploit where if you get 2 cons to reclaim a rock at the same time to get twice the metal. so no.
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Old 26 Jul 2004, 8:19 AM   #4
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I'm off and on trying to fix this bug but it's just not something I have the skills for it seems
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Old 26 Jul 2004, 8:23 AM   #5
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Quote:
Originally posted by 2uantuM
I think he means if they use the exploit where if you get 2 cons to reclaim a rock at the same time to get twice the metal. so no.
Well yes that was what I meant.
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Old 26 Jul 2004, 9:42 AM   #6
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That's really naughty.

Perhaps if we insert a small random delay in cons-units nanolathe script, so they can't all reclaim at the same time. Players won't even noticed a really small delay, and it should be enought to ruin the multi-reclaim, I think.
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Old 26 Jul 2004, 10:09 AM   #7
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Quote:
Originally posted by Yoyobuae
That's really naughty.

Perhaps if we insert a small random delay in cons-units nanolathe script, so they can't all reclaim at the same time. Players won't even noticed a really small delay, and it should be enought to ruin the multi-reclaim, I think.
I have considered that option too, but I am not sure if it will work if the player repeatedly clicks on the feature. I'll look into it. It is possible to disable multireclaiming if you disable the reclaiming animation but they look so nice...

Update: it seems that its not possible to insert a delay in con airs since they dont use startbuilding() when reclaiming.

Last edited by Yxan; 26 Jul 2004 at 12:49 PM.
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Old 26 Jul 2004, 3:32 PM   #8
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I am sure people use it, but I don't use it when playing with people I know (through IRC). When I play with people I know I don't spark, or take advantage of any bugs, except perhaps the pelican bug, since Gnug615 and Gecko say that it isn't a bug.
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Old 27 Jul 2004, 4:10 AM   #9
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Yxan I think you could patch TA to call out to that script function..
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Old 27 Jul 2004, 4:30 AM   #10
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yes its used often. and why not?
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Old 27 Jul 2004, 8:10 AM   #11
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Some things in the game are debatable as to their being a bug or not. I don't think that's the case here. So, I'd consider the usage of the multi-reclaim bug as being akin to cheating. Why should you get 2k metal by reclaiming a 100m rock with 20 con planes?

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Old 27 Jul 2004, 2:39 PM   #12
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beacsue you ahve to wait for 20 conplanes to build were as your oppenent (or oppentes) SP!. could use those rocls for extra units early and taken the advantage earlier.
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Old 27 Jul 2004, 3:18 PM   #13
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Reclaiming is a very important aspect of the game, if you don't get into the habbit of reclaiming your enemy will also be at a advantage if he does.

Beginning strategies are also based on reclaiming.. For fast rushing with flashes you simply build a con and reclaim rocks and you can build atleast 4 flashes with out building a metal extractor.

If you can master rushing to a certian degree it will speed up your play impossible to defeat
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Old 27 Jul 2004, 4:21 PM   #14
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Quote:
Reclaiming is a very important aspect of the game, if you don't get into the habbit of reclaiming your enemy will also be at a advantage if he does.

Beginning strategies are also based on reclaiming.. For fast rushing with flashes you simply build a con and reclaim rocks and you can build atleast 4 flashes with out building a metal extractor.

If you can master rushing to a certian degree it will speed up your play impossible to defeat
Point? We're talking about multireclaiming here.. not just reclaiming.
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Old 27 Jul 2004, 5:30 PM   #15
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Ooo Sorry mister i was just trying to help....
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Old 27 Jul 2004, 5:33 PM   #16
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I don't think the cons were meant to function that way. Why would they intentional do it like that? It is an exploit of a programming error. Therefor its a 'cheat', because it gives you more resources than you are supposed to get.
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Old 27 Jul 2004, 5:36 PM   #17
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Which brings it down to just plain glitch glitch error CHEAT!! Cheating is for Newbies and Smurf ........ you all suck if you cheat
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Old 27 Jul 2004, 6:38 PM   #18
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And you asked for trainers and hacks. So look whos talking.
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Old 28 Jul 2004, 1:26 AM   #19
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it is a cheat in my opinion also
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Old 28 Jul 2004, 7:39 AM   #20
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I wonder if it is posible to modify a bit the TA interface so you can't do multi-reclaiming? What I mean is that when several cons units are selected, a Reclaim order would be issued to only one of them, instead of all. And as you give more Reclaim orders, cons units are cycled so each unit does a Reclaim. This kind of unit cycling would also be useful for Load, Unload, Repair.

If I'm not mistaken, this kind of fix could be implemented in the TADR, from what I've seen in the code.

This doesn't just ruins multi-reclaiming, but also adds an interesting new feature.
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Old 28 Jul 2004, 8:53 AM   #21
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I wonder if it is posible to modify a bit the TA interface so you can't do multi-reclaiming? What I mean is that when several cons units are selected, a Reclaim order would be issued to only one of them, instead of all. And as you give more Reclaim orders, cons units are cycled so each unit does a Reclaim. This kind of unit cycling would also be useful for Load, Unload, Repair.
Doesn't reclaiming with several units speed it up though? This would especially make a difference with the huge urban buildings. Plus, how would you prevent someone from selecting one con and issuing a reclaim order, and then selecting another and issuing the same order? You'd have to check if that object is being reclaimed by any other con unit.

And what if cons of different sides are reclaiming the same thing? Does multi-reclaim happen then?

I think the simplest solution is dividing up the resources between all reclaiming units. Maybe based on construction speed, so that you can't nick half of a 10000M structure by sending in a construction aircraft in at the last moment when the enemy commander has been reclaiming it.
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Old 28 Jul 2004, 11:47 AM   #22
Yxan
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Quote:
Originally posted by Oxxide
Doesn't reclaiming with several units speed it up though?
No it doesnt... Your idea about reclaiming is good but alas, we do not have access to the source code.
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Old 28 Jul 2004, 2:24 PM   #23
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No it doesnt... Your idea about reclaiming is good but alas, we do not have access to the source code.
But of course we do yxa, you know very well that we are just evil and withholding it from the rest of the community
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Old 28 Jul 2004, 4:29 PM   #24
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I think yxan was refering to the TA source code. Some people have reverse engineered it for educational purposes, but we cannot patch the exe. I think that is illegal according to the millenium act (I am sure we could have done something by now if it was legal). But we do have access to TADR, and some people (ggs) have modified it. Others (mafia/prognosis) have even made a sort of patch for TA to allow more features.

I like Yoyobuae's idea. That would help out a bit, and make the interface even easier to use.

Oxxide: I am sure using multiple unit to reclaim does not speed it up.
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Old 28 Jul 2004, 4:51 PM   #25
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Quote:
Originally posted by Beowulf
Oxxide: I am sure using multiple unit to reclaim does not speed it up.
Quote:
No it doesnt...
OK then. But how about reclaiming units?
Quote:
Your idea about reclaiming is good but alas, we do not have access to the source code.
I see. Why don't we make an open-source TA engine?
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Old 28 Jul 2004, 5:11 PM   #26
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Oxxide : open source TA clones have already been initiated, too many times.

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Old 28 Jul 2004, 5:34 PM   #27
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I was refering to wreckage and features. Yes you are right that multiple units reclaiming a still living structure/unit does reclaim faster. I also just noticed that Yxan made XTA. I still got to try this mod out.
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Old 28 Jul 2004, 6:04 PM   #28
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Beowulf: Since it was me and fnord that wrote TADR im quite aware of it. What I was refering to was an old rumor among people that had had too much ubercrack that we couldnt have created it without the TA source (doesnt ppl on this board has any memory? ).
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Old 29 Jul 2004, 12:13 AM   #29
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Hmm those silly Swedes are still alive and kicking o_O.
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